the Tombs of Amascut open

The Wardens are back on the teleport list for everyone, and the raid now finishes where it should: Osmumten's burial chamber, with a chest each. Alongside it the collection log and Blood Krystilia's Slayer Rewards screen both run on the real modern OSRS interfaces, and a stack of reports from the last few days are fixed.
Highlights
- Tombs of Amascut is open to everyone - the Wardens have their row back on the Bosses tab of the teleport window, party-capable up to eight, and the raid counts for Combat Achievements again.
- The raid pays out in a treasure room - the reward crystal carries the party into Osmumten's burial chamber, a chest each down the hall and the uniques in the sarcophagus.
- Collection log - 41 pages of boss uniques with counts and kill counts, on OSRS's own collection log screen.
- Slayer Rewards - Blood Krystilia's Rewards option opens the real screen, with task blocking, tier extends and a teleport to your target.
- Home is marked on the minimap - ten landmark icons around home drawn in the cache's own style, and blood revenants now carry a red skull of their own out in the Wilderness.
New content
- Tombs of Amascut - the teleport row travels to the Necropolis lobby; form a party at the Grouping Obelisk and walk in through the entry. Raid level 150, up to eight raiders, and it is still dangerous.
- Osmumten's burial chamber - the real baked room, with eight chests and the sarcophagus. Your chest is yours alone, the raid's uniques come out of the sarcophagus, and if you walk out, teleport or log out with a chest unopened the loot still reaches your inventory or your bank.
- Collection log - which of a boss's uniques you have ever been paid, how many, and its kill count. Open it with
::clog, or with the old::kcaliases, which now land here; it replaces the Boss Logs window. - Dwarven rock cake and locator orb - both in the blood money shop at 2,500 each, for the Dharok's setups that need you at one hitpoint. Neither can take your last one.
Combat and balance
- Energy Siphons are a footrace again - breaking one costs no attack delay and a siphon is punched the tick you click it, so a slow weapon reaches as many of them as a fast one instead of the set being a weapon-speed check.
- A siphon set reads the party you started with - hitpoints and ring layout are fixed at the start of the raid, so losing a raider no longer makes the next set easier or reshapes the ring underneath the survivors.
- Melee approach fixed - reported with the noxious halberd: a two-tile weapon could walk you onto a tile the engine then refuses every swing from, so you stood next to your target hitting nothing. The approach picker now only chooses tiles it can actually attack from.
- Blood revenants chase properly - they path around rocks, fences and ruins instead of parking behind the first piece of scenery between you and them.
Interface and quality of life
- Slayer Rewards - three task block slots, extends by boss tier, a teleport to your assignment, Blood Hunter for Wilderness weighting and Emblem Ascendant, plus her shop on the Buy tab. Cancel and block prices are OSRS's own.
- Minimap markers - ten home landmarks from the blood corner to the bank, plus a marker per blood revenant that follows the rev about. Markers are drawn after the dots now, so a ground item no longer covers the landmark under it.
- A level up no longer stops what you are doing - the box appears and your herb batch, tree or rock carries on, which is what OSRS does.
- Presets pay with banked notes - noted supplies in the bank now count towards a preset. Real items are spent first, so if you hold some of each you keep the convenient half.
Client and performance
- Wilderness lava is a river again - flat squares had been painted over the lava's own surface near the Lava Maze, the Abyss floor and the Tombs chamber. Magenta ground is drawn as nothing again, exactly as OSRS draws it.
- Colour markup no longer leaks into names - the Tombs obelisk ships its name wrapped in colour tags, which broke the combat box's line and drew two health bars on top of each other.
- Over-head health bars only where they mean something - the obelisk, the Warden's core and the combat dummies no longer wear a bar that can only mislead. Hitsplats and the boss bar are untouched.
Fixes
- Falador and Canifis rooftops said "You don't have any essence" - the runecrafting altar ids were 317-era and collided with those courses' obstacles, so the clicks were swallowed. Falador can be started and Canifis finished, and runecrafting now fires at real altars.
- Varrock rooftop finished you inside a house - the last obstacle landed you behind a closed door. It now lands on the doorway tile.
- The Slayer Block button did nothing - a full-width strip behind the Tasks tab's buttons was collecting the click before the button could.
- Gear the server changes for you now redraws - reforging Void, swapping the Eye of Ayak, a confiscated Dawnbringer and a spent ring of recoil each left your character model or your combat bonuses out of date.
Behind the scenes
- Deploys publish the client and the cache before the server restarts - a restart bounces everyone online at once, and they were relaunching into the previous build.
- The moderator rank carries no punishment tools - it is a badge and a helper role; mutes, bans and clan channel kicks stay with senior staff.