Beta
/

Combat and Skilling Achievements

Two ladders on the real Old School screens, what each tier pays, and who hands the rewards over.

Two achievement ladders share one set of screens: Combat Achievements, which are per-boss kill counts, and Skilling Achievements, which are level milestones. ::ca opens the first and ::sa opens the second with its filter already set.

Combat Achievements

Every boss on the teleport window's Bosses tab has a kill-count ladder against it, in six tiers: Easy, Medium, Hard, Elite, Master and Grandmaster. Completion is derived from the kills you have already done, so a boss you have been farming for a week arrives with its early rungs already ticked.

Finishing a whole tier is announced to the world; the individual rungs under it are yours alone.

Ghommal, and the trophies

Ghommal stands at home, in the corner by the Inferno entrance, and he is the only door to the combat rewards. Each tier pays a Ghommal's hilt - hilt 1 for Easy, up through the ladder - and finishing every Combat Achievement in the game pays the Tzkal slayer helmet.

A hilt is claimable from the Rewards screen or from Ghommal himself, never twice, and he replaces a lost one for nothing.

Skilling Achievements

The sixteen earned skills, five rungs each, on the same screens under the Skilling type. They pay their own reward bundles rather than Ghommal's, so the two ladders never share a payout.

The pairing matters more here than it looks: several skills on this server have exactly one route to experience, so the Skilling ladder doubles as a map of what those routes are.

Where the tasks come from

Nothing here is hand-listed. Both ladders are built off the same roster the rest of the game uses - the boss list, the skills, and the kill counts your account already carries - so a boss added to the game brings its ladder with it.