Chambers of Xeric
The corridor raid: what is live, how a party works, and what the Great Olm pays.
The Chambers of Xeric is a corridor of rooms ending at the Great Olm, run solo or as a party in a private copy nobody else can walk into.
Getting in
::cox travels to the lobby, or take the Raids row in the teleport window. The door needs the Chambers of Xeric scroll, a one-shot untradeable at 50,000 blood money from the Emblem Trader's counter, read once per account. Nothing on the reward table is for sale, only the door.
Death inside is safe: the raid takes place in a private copy of the chambers and drops nothing.
The corridor as it runs today
Entrance, then Tekton, then the Great Olm, then the Ancient chest and the steps out. Three more rooms are built and held back until they have had a proper look in the client - the Muttadiles, Vespula and the Vanguards - and the corridor re-routes itself around whatever is switched on.
A short corridor pays proportionally less: the loot pool is fed by the rooms you actually clear, so this is a quicker raid than Old School's and a correspondingly smaller one.
Tekton
A three-tick melee cycle with a one-tick telegraph, ten to fourteen swings before he walks to his anvil, five spark volleys on the way, and an enrage after five attacks. Standing on his footprint is safe from the swings but not from the stomp, so it is a place to pass through rather than to camp. Each anvil visit heals him about seven per cent of a solo pool, which is the clock you are racing.
The Great Olm
Three-handed and the raid's completion. Killing him opens the Ancient chest, and that is where the unique rolls are paid.
| Icon | Item | Quantity | Rarity |
|---|---|---|---|
| Twisted bow | 1 | 1/28 | |
| Kodai insignia | 1 | 1/28 | |
| Elder maul | 1 | 1/28 | |
| Dragon claws | 1 | 1/18 | |
| Ancestral hat | 1 | 1/14 | |
| Ancestral robe top | 1 | 1/14 | |
| Ancestral robe bottom | 1 | 1/14 | |
| Dexterous prayer scroll | 1 | 1/3 | |
| Arcane prayer scroll | 1 | 1/3 |
The whole table, supplies and pet included, is on the Great Olm's page.
Parties
::coxparty opens the party window, ::coxaccept takes an invitation, and ::coxleave walks out of a raid you are inside. Everyone in the party shares one copy of the chambers, and the reward rolls scale with the party.
