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Tombs of Amascut

The Wardens raid, its three phases, and the reward room at the end of it.

The Tombs of Amascut here is the Wardens: the raid's final fight, ported over the real baked chamber and run in a private copy per attempt.

Getting in

::toa travels to the Necropolis lobby, or take the Raids row in the teleport window. The door needs the Tombs of Amascut scroll, 50,000 blood money at the Emblem Trader's counter, read once per account. The raid runs at raid level 150.

Akkha's room is built but held back, so a run today is the lobby and then the Wardens. Death inside is safe.

The three phases

  1. The obelisk. Both Wardens are dormant and the obelisk is the only thing you can hit. Each Warden wakes as its trough charges.
  2. The core. The obelisk charges, zaps and fires its special on a forty-tick engine, and the Warden's core is ejected and re-seated through the phase.
  3. The warped arena. The surviving Warden, at speed, with the arena against you.

Which god you face - Elidinis or Tumeken - changes the ids, the colours, the lanes, the speeds and whether the thing in front of you melees at all, so the two are genuinely different fights rather than a palette swap.

Rewards

The treasure room is a phase of its own, and the chest is claimed there.

Special drops
IconItemQuantityRarity
LightbearerLightbearer11/7
Osmumten's fangOsmumten's fang11/7
Elidinis' wardElidinis' ward11/7
Masori maskMasori mask11/7
Masori chapsMasori chaps11/7
Masori bodyMasori body11/7
Tumeken's shadowTumeken's shadow11/11

The full table, common rolls and pet included, is on the Tombs of Amascut page.

Parties

::toaparty opens the party window on the real Old School boards, or use the Grouping Obelisk in the lobby. A party shares one copy of the chamber.